In GC / Altarian Prophecy I found it a pain to have to wait until a transport was built or just buy one to have it lost when I take over a planet.. I could see it making sense to lose the ship if you fail to take over the planet but what happens to it if you do take over the planet? Where does that ship go? Is it going to be the same case in GC2. Just a really really minor sort of suggestion. I can't really see how it'd effect the game much.

Comments (Page 2)
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on Jan 19, 2005
ce, with additional room for combat transports. Or colony ships can attack unless the opponent built social project XXX on planet.
on Jan 19, 2005
art to invade).
on Jan 20, 2005
assDriver etc and pay the price 3 times or get the same result with the ships fleeted and pay the price only once. This is poor design. Having the tactics cost depend on the personnel used would alleviate that.
on Jan 20, 2005
n that is your decision. But seperating out the two is good for generating more interesting game-play. More fun, jah?
on Jan 21, 2005
strategy in GC only kicks in AFTER the colonization rush, because noone can fight during the rush. I think my proposal would let have more strategy, earlier.
on Jan 21, 2005
ys be used to increase population on another planet. So it isn't completly useless.

on Jan 21, 2005
defense buildings add x5, advanced missile bases add x10). The choice of using tiles on the planet to increase defense instead of food, research or production is then up to the player.

Paul.
on Jan 21, 2005
economic technologies, build up my military to invade others' planets, create a starbase network, colonize as fast as possible, explore to find the best planets, improve my home worlds, etc...
on Jan 21, 2005
n invade everything in range.
on Jan 21, 2005
Solitair, I like your suggestion. It's simple and elegant.
on Jan 21, 2005
he worlds they can, and keep grabbing them as new worlds become available. Even in Spaceward Ho!, it was a world rush. If you didn't take a particular world, you parked a defense force over it to preserve it for your future needs.
on Jan 22, 2005
ansports provide a bonus to the ground combat would help in the late game, and like Solitair's proposal.
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